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The sale and purchasing of virtual items can have difficulty with traditional credit card and banking services. Purchases may be done with stolen accounts or purchasers can dispute transactions. To solve this challenge, ViMarket.io has created a cryptocurrency token and purchase process that allows VR and AR users to easily complete transactions and provide verification information for virtual items.
Unlike in-game tokens, cryptocurrency tokens can be used with other games or earned by uses from reward loyalty programs.
At the end of 2018, Fortnite players were purchasing over $300M USD per month virtual items such as clothes, weapons, dance moves (“emotes”), and other items. The total market value virtual items from multiplayer online games exceeds 100 billion dollars.
Blockchain media magazine helps Blockchain and Media Professionals to discover and implement decentralized broadcast, streaming, and VOD systems and services. Our content is provided by active expert editors and contributors who have implementation experience in their topic areas. We are dedicated to providing valuable, unbiased, and practical information in many formats to help business leaders, technical experts, managers, and others to save time, implement solutions, and to make better systems and services.
Key Features:
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Market Updates – statistics, trends, & benchmarks
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Buyers Guides – lists of companies, services, & Blockchains.
Events List – upcoming Blockchain & media trade shows & conferences